Journal of Psychology and Mental Health Perspectives

Dangers of Multiplayer Online Gaming: A Behavioral Analysis of Impulsive Driving and Simulation to Reality
Douglas H. Ruben1*
1 Best Impressions International, Inc., USA
*Corresponding Author
Douglas H. Ruben
Best Impressions International, Inc., USA
Received Date: December 18, 2025; Accepted date: December 30, 2025; Published Date: January 02, 2026
Abstract
Attraction to Massively Multiplayer Online Role-Playing Games (MMORPGS) in mainstream videogaming has been robust and prolific among preteens to adults. There are many reasons for this upsurge. First, technically sophisticated algorithms are engineered to sustain player interest and duration on games for 3 to 8 hours per session, while vastly increasing game utilization rates over time. Second, game immersion also frequently involves the invention of an individually designed, electronic character, or avatar; this character replicates or surpasses the courage and ingenuity displayed in the player’s real-life behaviors. Third, deployment of avatars and the modeling effect it has during adventurously challenging game scenarios go beyond pure entertainment. Virtual avatars enable idealistic or inflatable bravery, tenacity, and oppositional behaviors unseen in the game player’s real life. Repetitive gaming may blur the distinction between avatar or player in fantasy (virtual reality) and in actual reality. When convergence between both worlds exists, risk behaviors (mediated by the avatar) in the virtual world may generalize to the real world, despite the contexts and contingencies under which these behaviors occur being significantly discrepant. The question addressed in this article is whether this generality of behavior introduces dysfunctional behavior in the game player, resulting in dangerous acts in real life and ultimately the confrontation with punitive social or legal consequences. Discussion follows a behavioral analysis on what the MMORPG is, and its purpose, followed by online game risks, avatar grandiosity in the simulated world, and game transfer phenomena. Risk also expands in the Benefit-Risk Ratio (BRR) formula, a quantitative model to estimate probability of gamer at-risk driving behavior.
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